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  #1  
Old 04-25-2013, 05:19 PM
Mancoon Mancoon is offline
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Default Re: Bioshock Infinite (Cook & Becker)

I like a few if these. The big ones are freaking huge! I would have changed to a different picture of Elizabeth. Maybe one where she sends a tornado to threaten booker. That would have been cool, or where you first see monument island and the tower with the fireworks going off. These are nice though I was all over songbird and falling. Yeah the picture of the first look at Columbia would have been awesome
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Old 04-25-2013, 05:21 PM
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MortalMonday MortalMonday is offline
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Default Re: Bioshock Infinite (Cook & Becker)

Songbird (big version) already sold out. Only 2 Elizabeth (big version) left.
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Old 04-25-2013, 06:16 PM
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ingmar1988 ingmar1988 is offline
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Default Re: Bioshock Infinite (Cook & Becker)

i must say i only really like the falling. For art is really prefer concept art instead of glorified screenshots.
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Old 04-26-2013, 03:02 AM
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Default Re: Bioshock Infinite (Cook & Becker)

Quote:
Originally Posted by blingaling View Post
Yes the price is high, but these are basically fine art prints. C&B is a genuine art gallery, I don't think these are meant for the casual fan.


The popularity of Infinite may be a big boost towards legitimizing games and game development as genuine art, and I for one applaud the project. I'm also buying as many of these as will fit on my wall
Quote:
Originally Posted by ingmar1988 View Post
i must say i only really like the falling. For art is really prefer concept art instead of glorified screenshots.

Exactly my point ingmar. I'm all about art and prints, but not what is from my understanding essentially an in-game screenshot blown up.
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  #5  
Old 04-27-2013, 06:41 PM
tsquared44 tsquared44 is offline
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Default Re: Bioshock Infinite (Cook & Becker)

FYI, there is 1 more left. To anyone on here thinking about getting falling
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  #6  
Old 04-25-2013, 06:16 PM
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Mike1888 Mike1888 is offline
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Default Re: Bioshock Infinite (Cook & Becker)

Agreed. I'd say other than "Falling" and "Songbird", none of the artwork really jumps out at me.

The one you posted would easily be the best imo.

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Originally Posted by rasmusvn View Post


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  #7  
Old 04-25-2013, 06:59 PM
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Default Re: Bioshock Infinite (Cook & Becker)

AP's of screen shots?
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  #8  
Old 04-25-2013, 07:56 PM
tsquared44 tsquared44 is offline
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Default Re: Bioshock Infinite (Cook & Becker)

Falling really jumps out at me as well. The others are nice too but hopefully I can get falling if not sold out already
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  #9  
Old 04-25-2013, 08:35 PM
Maarten Brands Maarten Brands is offline
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Default Re: Bioshock Infinite (Cook & Becker)

Finally, with regards to our selection of the imagery. That is always done in conjuction with the studio and time and budget etc. is always a factor.

We did decide on doing more actual in-game pictures of BioShock Infinite because these represent the final product the most accurately. It's nice to juxtapoze that with concept art for a complete whole but in this case most of the concept art images did not have a high enough resolution for our standards to make a decent sized print.

Also we make an effort to make game art & game artists a bigger part of the contemporary art world as a whole because we feel this is significant and these studios and artists are so influential in shaping our time and culture. We therefore sometimes select images like Ice Cream Shop ( a personal favorite) that raises a lot of questions about the scene that you are looking at, even if you don't know the game. We all know those games of course but we also try to find entry points for complete novices in the visual language of games to get a discussion going. We want to please the fans (I am one myself) and try to go a bit offbeat as well.

Sorry for the artyfarty speak

Last edited by Maarten Brands; 04-25-2013 at 08:38 PM.
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  #10  
Old 04-25-2013, 08:30 PM
Maarten Brands Maarten Brands is offline
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Default Re: Bioshock Infinite (Cook & Becker)

The Artists Proofs are the final prints that have been signed off on by everybody involved and is meant for the artists (or studio's) own archive.

It took 6 iterations on color, contrast etc. before the final images were completely right. Please take into account that almost no game studio or digital artist has experience in creating full RGB spectrum printed fine art prints (instead of CMYK), which means that all the color and lightness information needs to tested and iterated upon to get in perfect print what the art team is seeing on their screen in their studio.

Also, these screenshots are specially created renders in the engine that are tens of thousands of pixels wide.

Last edited by Maarten Brands; 04-25-2013 at 08:36 PM.
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