#11
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Re: Rules that All CE makers should follow
wholeheartedly agree with you on this.
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#12
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Re: Rules that All CE makers should follow
I totally agree with you about number 3. What bothers me is what happens if you dont have access to the internet for what ever reason. Then those versions that come with the stupid codes are worthless. I also hate when some can expire. This problem is even worse on the 360 because they dont use blueray so have less space on the disc. I know resident evil gold edition on 360 comes a code but ps3 owners get the exta content on a disc.
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#13
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Re: Rules that All CE makers should follow
eh..it's only my opinion but i'd rather collector editions don't have limited quantities as to make getting them easier and also cheaper aftermarket price in case you missed them in the first place.
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#14
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Re: Rules that All CE makers should follow
No point having limited/collectors then in my opinion!
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#15
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Re: Rules that All CE makers should follow
Quote:
ETA: and also are then no longer as collectible, as they will be pretty common... |
#16
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Re: Rules that All CE makers should follow
totally agree... the whole point of a LE/CE is that it's RARE... something unique that only a small group of dedicated fans own.
In my opinion... they currently make TOO MANY most of the time. If the CE hasn't sold out in pre-orders... then they made too many plain and simple. I would rather have a CE that is limited to only 1000 units and has nothing special about it other than alternate cover art and a certificate than one that includes a huge box full of bonus material and saw production numbers in the 100s of 1000s. sorry DaSaru |
#17
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Re: Rules that All CE makers should follow
Quote:
Yes, those days they release too many collector's edition when a game appears and they often make more if they manage to sell all of the initial "batch". This brings the price down fast and makes the game less atractive. But it also offers us more chances to get a collector's edition at a good price. Back in the days only a limited quantity of colelctor's edition were available and only one time, no "reprints". Games like Return to Castle Wolfenstein or Half Life 2 are very rare now and the prices are quite high. If you find them at 20-30 pounds it's nice. And we are talking about used and old games. And then we have games like Alan Wake or Halo reach - new games that can often be found sealed in stored under 20 pounds. Isn't this a bit strange ? Only time will tell, maybe after 4-5 years those games (Alan Wake) will be more valuables (in collector's edition format, of course), but I doubt it, because I have a feeling there were a lot of games made and they will be easy to find, even sealed. |
#18
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Re: Rules that All CE makers should follow
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I usually pre-order everything I really want anyways, I'm not very patient. So I hate that nothing these days is very limited. Honestly its like press kits are the new actual CEs. |
#19
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Re: Rules that All CE makers should follow
Quote:
I collect because I like its content, not because of rarity and/or value, so my view on collecting is different. So yeah, I would rather get the huge box of stuff.. I do agree with limited quality only if it is prize item like the Uncharted 2 Fortune Hunter Edition and the Darksiders replica sword though. |
#20
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Re: Rules that All CE makers should follow
Quote:
...and to think I originally picked up mine for $80. ):
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