#191
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Re: Dead Space III Dev Team Edition
I don't really mind the lack of a seal either. I'll get to actually look at all the goodies, lol.
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#192
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Re: Dead Space III Dev Team Edition
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#193
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Re: Dead Space III Dev Team Edition
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Very valid complaint. In our limited defense, we don't actually package or send anything ourselves. Our warehousing and fulfillment is handled by a 3rd Party Logistics company, and we battle with them over the quality of their packaging fairly often. We try to set guidelines, and we escalate different issues with them when those guidelines aren't followed, and we evolve how things are supposed to be done as we experiment and learn and get feedback, but it's a bit tough when it's essentially out of our hands. One of the reasons these boxes are arriving to the warehouse ready to be shipped right out is so that we can eliminate another possible point of failure between the factory and getting to you. (This sounds a bit like they're all bad, which is neither the truth, nor the point I'm trying to make. They do a fair amount of special accommodations for us, and often at short notice, and most packages are delivered without incident, but they're not quite as careful or perfect all the time as we'd like for our customers [though, that's an impossibly high bar, and would almost certainly be equally true of any solution short of doing it ourselves].) We do always try to take care of people when things are damaged, in transit or otherwise, though. There is a certain degree of littler imperfections that have to be chalked up to "shit happens", but if there's real damage, we'll always work with you to try to make it right. Last edited by Treehouse_Ryan; 01-15-2013 at 06:03 AM. Reason: Edited to sound less finger-pointy |
#194
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Re: Dead Space III Dev Team Edition
No matter what happens, I would personally like to thank you Ryan. Your information and quick response shows that you care and it is much appreciated.
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#195
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Re: Dead Space III Dev Team Edition
Yeah. The one thing I can definitely say with confidence about Treehouse is that they're really, really good about taking care of their customers. Every time I've had a problem with an order, they've gone above and beyond to try and fix the problem. So kudos to them on that.
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#196
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Re: Dead Space III Dev Team Edition
I think with this awesome kit collector edition that has been assembled
None of use are sad or unhappy that it is not sealed as it is obviously that it is a very rare thing these days A thing called a shelf filler Where the contents are meant to be opened and displayed in a nice bundle like in your promo pics So for many of us the lack of a seal is a bonus as it means we do not devalue out by opening it But for the few that where planning on buying 2. One too open and one to keep sealed, they may be disappointed Not personally your companies fault, it seems that a few companies are over looking the options to seal collectors editions these days I personally prefer the circle stickers on flaps seals for collectors editions like yours that have a lot of little things that should be open And the shrink wrap full seal for the statue/art book standard CE as you know your not missing out on anything by leaving a statue &art book CE sealed
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#197
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Re: Dead Space III Dev Team Edition
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#198
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Re: Dead Space III Dev Team Edition
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they have a small 1 -2% excess of the stated quantity to cover breakages OR they would recall damagaed ones and replace the broken parts for undamaged parts OR they would hold 1?2% back in order to cover DOA`s and then after a month release these for sale either straight sales or to a waiting list if they sell out
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#199
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Re: Dead Space III Dev Team Edition
Guys i first time ordering from them. Do u know if there will be any custom fees? Packtage will have any information for customs? i dont want to pay any aditoonal cost... never had to - yet. But if i have to pay 25% then just kill me already
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#200
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Re: Dead Space III Dev Team Edition
I imagine there probably will be customs fees, unfortunately xx
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