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  #201  
Old 01-15-2013, 03:21 PM
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Default Re: Dead Space III Dev Team Edition

Some companies that send a lot of orders international mark down value and send as gift.
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  #202  
Old 01-16-2013, 01:11 AM
Treehouse_Ryan Treehouse_Ryan is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by Biggav4000 View Post
I agree with Mortal on this my koa was damaged too,will you be keeping a few tins back for replacements in case any are damaged overseas or in the US ?
Quote:
Originally Posted by LowlyAssassin View Post
i`d assume either
they have a small 1 -2% excess of the stated quantity to cover breakages
OR
they would recall damagaed ones and replace the broken parts for undamaged parts
OR
they would hold 1?2% back in order to cover DOA`s and then after a month release these for sale either straight sales or to a waiting list if they sell out
Yes, the KoA editions were not as protected as the should have been, which is why extra effort was taken this time to make sure that didn't happen.

Our policy for replacements on limited items is to not sell as many as we made. We generally don't produce more than the stated number of something. For nearly every limited item, we produce exactly as many as the edition size and then hold back as many as we think will be necessary to use as replacements. Once everyone seems to be sorted out, we'll quietly sell whatever leftovers we have, or have them sent to the office for giveaways, etc.

For this CE, we produced exactly 5,000 and will use a percentage of them as potential replacements or open them up for parts in the unlikely event that something has gone wrong with just one item. The exception to this is the postcards. Turns out you can't get just 5,000 postcards printed, so we ordered more than that and will put them on the store separately sometime. I promise this is the only item in the whole collection that has a larger run, and nothing else will be available separately.

Quote:
Originally Posted by CrixDoomsday View Post
Guys i first time ordering from them. Do u know if there will be any custom fees? Packtage will have any information for customs? i dont want to pay any aditoonal cost... never had to - yet. But if i have to pay 25% then just kill me already
Quote:
Originally Posted by ingmar1988 View Post
Some companies that send a lot of orders international mark down value and send as gift.
Canadian orders will not have to pay duties because we were able to work it out in the shipping method.

European orders will owe duties, and we have a proper customs letter.

I may or may not have done the gift thing for the small-time orders I used to pack up and ship out myself at a previous job, but we would get in a ton of trouble if we did it at this scale. Also, since we have a warehouse and tax-presence in the UK now, anything not completely above board would sink us....

Sorry for the additional costs, but we don't have a lot of options.
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  #203  
Old 01-16-2013, 01:13 PM
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Default Re: Dead Space III Dev Team Edition

Surprised that this still hasn't sold out, does anyone know how long it took the Dead Space Ultra Limited Edition to sell out?
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  #204  
Old 01-16-2013, 02:19 PM
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ingmar1988 ingmar1988 is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by Treehouse_Ryan View Post
Yes, the KoA editions were not as protected as the should have been, which is why extra effort was taken this time to make sure that didn't happen.

Our policy for replacements on limited items is to not sell as many as we made. We generally don't produce more than the stated number of something. For nearly every limited item, we produce exactly as many as the edition size and then hold back as many as we think will be necessary to use as replacements. Once everyone seems to be sorted out, we'll quietly sell whatever leftovers we have, or have them sent to the office for giveaways, etc.

For this CE, we produced exactly 5,000 and will use a percentage of them as potential replacements or open them up for parts in the unlikely event that something has gone wrong with just one item. The exception to this is the postcards. Turns out you can't get just 5,000 postcards printed, so we ordered more than that and will put them on the store separately sometime. I promise this is the only item in the whole collection that has a larger run, and nothing else will be available separately.





Canadian orders will not have to pay duties because we were able to work it out in the shipping method.

European orders will owe duties, and we have a proper customs letter.

I may or may not have done the gift thing for the small-time orders I used to pack up and ship out myself at a previous job, but we would get in a ton of trouble if we did it at this scale. Also, since we have a warehouse and tax-presence in the UK now, anything not completely above board would sink us....

Sorry for the additional costs, but we don't have a lot of options.
I was wondering, if you have a warehouse in UK now, wouldnt it be an option to send everything to UK first and than distribute over europe?

The thing is with taxes, its not the biggest problem. The problem is also the postal company charing 12.50 euro for receiving the payment. If you could send through uk you would prevent that, and just let us pay the taxes by a little bit higher shipping cost. Also that way the packages dont get stuck in customs which can take a while in some countries!

ps: ryan thanks for your replies, very very awsome. Wish more companies would take the time to do this!
Also, would it be an idea that you pitch new idea's for a next CE at this forum to get input from real collectors?
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Last edited by ingmar1988; 01-16-2013 at 02:22 PM.
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  #205  
Old 01-16-2013, 06:31 PM
Treehouse_Ryan Treehouse_Ryan is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by ingmar1988 View Post
I was wondering, if you have a warehouse in UK now, wouldnt it be an option to send everything to UK first and than distribute over europe?

The thing is with taxes, its not the biggest problem. The problem is also the postal company charing 12.50 euro for receiving the payment. If you could send through uk you would prevent that, and just let us pay the taxes by a little bit higher shipping cost. Also that way the packages dont get stuck in customs which can take a while in some countries!
We talked at length about this. Here are most of the reasons it's a problem:

* Fairly substantial additional costs to ship them to the second warehouse and pay another team to count and inventory and store them. Would either have to eat those costs and lose margin for those units, or charge more for them to make it up. If this was the only problem, we would have eaten the charges in order to provide much better service to you all....

* Getting the tins over to the UK and through customs would take enough time that no one would get theirs until well after they beat the game and started to care less about it all. It post-poned the shipping date by a minimum of three weeks, but it easily could have stretched longer....

* If we have Tins in the UK warehouse, they have to be sold to only international customers because we owe VAT on anything that moves out of that warehouse. So the number of tins over there have to exist independently of the number of tins in the US warehouse, which means we have to decide up front how many we're sending over, and that means the UK/US inventories would sell out separately from each other, and if we over- or under- estimated how many would sell to each region, we'd have either dead stock, or other logistical problems. We didn't have any information on which to base this decsion because the KoA editions weren't allowed to be sold internationally, so we'd have had to make an already tough decision on the back of zero data.

* Assuming we have two sets of independent inventory now, we have to make the website able to track both and offer them to the right people at the right times. if the stocks weren't handled separately, some extras in the US would be able to be sold to someone expecting them to come from the UK, which is a problem on its face, but is also a nightmare from a taxes/shipping-rate point of view. To make the website do this, we'd need to either create a third item - "Add-On (Int'l Shipping Option)" or something - in order to track its inventory separately. But how many people do you think would get that wrong? The alternative is that we have another whole website, like on the BioWare and PopCap stores, where you have to know to toggle your site preference by clicking an icon in the header, and then it's set in a cookie, but if you don't explicitly do this, you don't get access to the UK inventory. Oh, and this store would only have one item in it, because we don't have other Dead Space gear in the UK at this time, so you'd have to jump through that hoop a couple times to reset yourself from being locked into that second store so you could see the other Dead Space (or etc) stuff we're going to put out....

So, yes, our international distribution needs some work before it's practical for you guys (or us, really). The good news is that we're exploring a lot of different options here, and are working really hard to get it under control (someone's coming in for a meeting about some of this later today). But we definitely couldn't work it out in time for it to matter for this project.

If anyone has a lot of experience with this, or has bought from US companies that have a less painful process, PM me with some details and we'll track down everything we can....

Quote:
Originally Posted by ingmar1988 View Post
ps: ryan thanks for your replies, very very awsome. Wish more companies would take the time to do this!
Also, would it be an idea that you pitch new idea's for a next CE at this forum to get input from real collectors?
This is tricky, on account of how much money the publishers invest in these games. While I think it would be incredibly valuable to do that, I don't know if it would be possible to solicit ideas without essentially leaking information about whatever deal we have to do one well ahead of time.

I'd love to talk to everyone here about general things that they like and dislike. Or if you guys wanted to speculate publicly about possible CEs we could do based on what games we already have stores for, I would read those and chime in vaguely wherever I could, but it's very sticky ground.

At the very least, I'd love to work out some exclusive content for you all, in terms of maybe announcing the next one here first, or working out an interview you could post that has content other media sites wouldn't, or getting someone an early sample to post an exclusive unboxing or something....
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  #206  
Old 01-16-2013, 06:53 PM
ingmar1988's Avatar
ingmar1988 ingmar1988 is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by Treehouse_Ryan View Post
We talked at length about this. Here are most of the reasons it's a problem:

* Fairly substantial additional costs to ship them to the second warehouse and pay another team to count and inventory and store them. Would either have to eat those costs and lose margin for those units, or charge more for them to make it up. If this was the only problem, we would have eaten the charges in order to provide much better service to you all....

* Getting the tins over to the UK and through customs would take enough time that no one would get theirs until well after they beat the game and started to care less about it all. It post-poned the shipping date by a minimum of three weeks, but it easily could have stretched longer....

* If we have Tins in the UK warehouse, they have to be sold to only international customers because we owe VAT on anything that moves out of that warehouse. So the number of tins over there have to exist independently of the number of tins in the US warehouse, which means we have to decide up front how many we're sending over, and that means the UK/US inventories would sell out separately from each other, and if we over- or under- estimated how many would sell to each region, we'd have either dead stock, or other logistical problems. We didn't have any information on which to base this decsion because the KoA editions weren't allowed to be sold internationally, so we'd have had to make an already tough decision on the back of zero data.

* Assuming we have two sets of independent inventory now, we have to make the website able to track both and offer them to the right people at the right times. if the stocks weren't handled separately, some extras in the US would be able to be sold to someone expecting them to come from the UK, which is a problem on its face, but is also a nightmare from a taxes/shipping-rate point of view. To make the website do this, we'd need to either create a third item - "Add-On (Int'l Shipping Option)" or something - in order to track its inventory separately. But how many people do you think would get that wrong? The alternative is that we have another whole website, like on the BioWare and PopCap stores, where you have to know to toggle your site preference by clicking an icon in the header, and then it's set in a cookie, but if you don't explicitly do this, you don't get access to the UK inventory. Oh, and this store would only have one item in it, because we don't have other Dead Space gear in the UK at this time, so you'd have to jump through that hoop a couple times to reset yourself from being locked into that second store so you could see the other Dead Space (or etc) stuff we're going to put out....

So, yes, our international distribution needs some work before it's practical for you guys (or us, really). The good news is that we're exploring a lot of different options here, and are working really hard to get it under control (someone's coming in for a meeting about some of this later today). But we definitely couldn't work it out in time for it to matter for this project.

If anyone has a lot of experience with this, or has bought from US companies that have a less painful process, PM me with some details and we'll track down everything we can....



This is tricky, on account of how much money the publishers invest in these games. While I think it would be incredibly valuable to do that, I don't know if it would be possible to solicit ideas without essentially leaking information about whatever deal we have to do one well ahead of time.

I'd love to talk to everyone here about general things that they like and dislike. Or if you guys wanted to speculate publicly about possible CEs we could do based on what games we already have stores for, I would read those and chime in vaguely wherever I could, but it's very sticky ground.

At the very least, I'd love to work out some exclusive content for you all, in terms of maybe announcing the next one here first, or working out an interview you could post that has content other media sites wouldn't, or getting someone an early sample to post an exclusive unboxing or something....
Thanks for your reply, i really see its much more difficult to do than it seems, but great to hear you guys are at least thinking it all through!

On a second note, i think it would be really great to have an exclusive unboxing/interview/reveal or something like that. Would be very awesome if something like that would be possible!

For me personally it would be also very interesting to see how you come up with a CE, how do you determine what you will include. And maybe to see items/idea's that didnt make the cut or see the prototype of items you worked on...stuff like that is super interesting.
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Wanted: http://collectorsedition.org/forums/...087#post209087
My collection: http://collectorsedition.org/forums/...ead.php?t=5921



Make me an offer i cant refuse and anything from my collection is for sale

Last edited by ingmar1988; 01-16-2013 at 06:58 PM.
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  #207  
Old 01-16-2013, 09:41 PM
Venner Venner is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by Treehouse_Ryan View Post

At the very least, I'd love to work out some exclusive content for you all, in terms of maybe announcing the next one here first, or working out an interview you could post that has content other media sites wouldn't, or getting someone an early sample to post an exclusive unboxing or something....
That would be awesome.
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  #208  
Old 01-16-2013, 10:09 PM
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Default Re: Dead Space III Dev Team Edition

could you tell me what are the latest quantities remaining please ryan?
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  #209  
Old 01-16-2013, 10:21 PM
Treehouse_Ryan Treehouse_Ryan is offline
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by gu8 View Post
could you tell me what are the latest quantities remaining please ryan?
About 700 in total.
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  #210  
Old 01-17-2013, 12:55 AM
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Default Re: Dead Space III Dev Team Edition

Quote:
Originally Posted by Treehouse_Ryan View Post
If anyone has a lot of experience with this, or has bought from US companies that have a less painful process, PM me with some details and we'll track down everything we can....
Ryan, thanx for your answers as well.

Regarding international orders, ofcourse some extra charges are acceptable under any countries' laws.

The thing you should do, is under any circumstancies DO NOT use any express shipping option from companies like UPS, DHL, FEDEX.

In many countries they charge not only the taxes that expected by law, but also some other handling fees that are almost what you pay for the item!!!

If i'm not mistaken XPO International are partners with USPS, so if you use the simpliest method of shipping, then we receive the items from our local post office with no problems and no additional charges that are not expected.

With XPO I never had any problems, except for some cheapest items, I have bought the CE of The Art of the Mass Effect Universe which was around $100 if i recall correctly.

Furthermore, I have tons of orders from amazon.com, videogamesplus.ca, american ebay sellers etc and when they use standard shipping options, I never have a problem.

In addition to that you should check out AmazonGlobal program, which gives you the opportunity to pay in advance an import fee and what you see in the checkout is the final paypent. They probably have a deal with the courier companies.

I understand that amazon is huge, so another example is the Irrational store which have the same option, prepaid import fees while they use DHL as a carrier and an express shipping option with standart cost of $35.
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