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  #251  
Old 08-20-2013, 09:17 PM
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amb6883 amb6883 is offline
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Default Re: Online Bethesada store opens!

^ That most have taken some time
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  #252  
Old 08-20-2013, 09:32 PM
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Default Re: Online Bethesada store opens!

I ordered on the Vault-Tech watch on the 29th July (so close ), but it says I paid $47 for shipping.

When I go to the checkout now and get a quote for shipping it says it's only $25! (and has "customs duties free" next to it in brackets).

So does this mean I may have already paid for the customs fees?
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  #253  
Old 08-20-2013, 09:41 PM
chemgear chemgear is offline
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Default Re: Online Bethesada store opens!

Quote:
Originally Posted by Treehouse_Ryan View Post
I've been advocating for this since chemgear brought it up to me.

Anyway, messy is a good word for it since I'm sure there are lots of angles I'm not able to predict up front.... I'll keep working on ways that make it feasible, because I agree it's a good idea and would be super helpful. After the initial push-back, I've scaled back some and am working on us doing a pilot program for just artwork (since it's in-house and shipping an extra print or two is only the most incremental of extra costs). No progress to report yet.
No worries Ryan. I understand that it comes with being an international customer and that things can't be perfect.

It may make me think twice about very small one off orders but won't stop my patronage for all the great stuff you guys put together. Appreciate the efforts on our behalf!
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  #254  
Old 08-20-2013, 09:50 PM
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Default Re: Online Bethesada store opens!

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Originally Posted by Treehouse_Ryan View Post
So, the shipping method will be duty pre-paid, which means you guys _shouldn't_ be charged, and we're responsible for paying that money on your behalf. So when we calculate the shipping in the store, we'll add a flat percentage on top to cover that (apparently we're also charged for a percentage of the shipping fee as well?). This will not be exactly VAT, and there will be lots of exceptions and rules we don't know about (but please tell us when you run into one so we can try to do what we can).... Basically, you'll be paying us a higher shipping fee for the option to not have to worry about having your package held hostage and pay other companies surprise fees, but we're not going to be charging you the exactly proper amount every time to zero out what we collect and what we spend. For now....

This is not because we want to gouge you guys on shipping. This is because I fought to get you guys an option before we have all the data we would need to do it exactly right. I feel like a half-step here is better than giving you only one option that is almost guaranteed to be frustrating. So when you checkout, you'll be able to see our inexact calculation ahead of time and make your own judgment call (and we'll be working behind the scenes to make the calculations ever more efficient/correct/cheaper over time). Consider this like a beta or early-access game. Not perfect yet, but hopefully still worth having access to in its unfinished state.

Apparently, we only added rules for the UK since that was the bulk of the complaints we received. Our shipping calculation rules are up to 2500 lines in a hellish excel spreadsheet, so our operations guy was reluctant to add in a new method for every country, but I bullied him into giving it a shot so there should be MSI (cheaper and probably with hidden fees -- aka our current method/rate) as well as MSI (duty paid with a percentage tacked on up front) "soon".

USPS priority international will cost $40 to ship a t-shirt. They don't do dimensional weight adjustments, though, so it becomes viable when you order a bunch of things, and I know they're the carrier you guys all seemed to prefer. So I'm advocating for that as a third option as well. We know the rates, so it's just math up front to make them systematic, and then some un-fun maintenance as the rates constantly change. I'm of the opinion that we just provide the options available to us and then see what shakes out, but there are valid counter-points that confusing options at checkout will cause people to just bail and you guys don't buy quite enough to keep us solvent, so we still have to worry about the regular folks....

We've also been talking to companies that specialize in this calculation, but we're not ready to pull that trigger yet. And we're still working on different international warehousing options.



This happened two years ago or so with Canada as well. The shipping companies/customs folks just changed the way things worked and suddenly all the customers got screwed while we scrambled to figure out what our options actually are. I'm sorry that happened to you and I'd be super frustrated in your position as well.

Our problem is we don't always know what happens after the package leaves our warehouse. MSI takes up to 6 weeks to even get us a final list of fees we owe on a shipment, and that probably doesn't include any feedback about what you guys have to pay additionally since that's handled by a bunch of separate local couriers. There are a lot of different countries and most of them have their own lists of special rules for scores of different classifications of products. And then those rules change, so you have to keep up with them, as well as the rate changes from the couriers and different fee structures around them that can change every couple of weeks. On top of which, our warehouse will add (and change) their own fees and rules related to specific couriers/countries....

And that's just the intentional changes. We also run into weird glitches and bugs from time to time, like when our replacements were getting dinged by more fees. It turned out that when we passed a value of zero to the warehouse, they would instead look up the price on file instead, so that was surprising and hard to narrow down. Eventually we just did a manual check before we hand off the order that says if the value is zero, make it one dollar instead because that was easier and faster than working with them on accepting the zero dollar value.

If there was a way to pass on actual rates to you, we would. In the absence of that, we're trying very hard to keep up and keep improving, and I am really and truly sorry it's still disappointing and frustrating a lot of the time.





I've been advocating for this since chemgear brought it up to me.

The friction I've run into so far is based on accurate record keeping and royalty reporting. For one thing, combining a bunch of orders into one shipment means those original orders never actually get marked as "shipped" without a fair amount of manual overhead. And this new meta-order has all the actual shipping information, then, but there's no record of it as a single order, so it wouldn't generate an email or pass on tracking info. To say nothing of all the internal accounting that gets triggered on order fulfillment. And that's only considering multiple shipments from a single store. Combining our stores compounds all of those issues exponentially.

So, on top of that, how do we then report it back to the clients? Do we just add up the number of individual orders and use that as the denominator to calculate a percentage of shipping and chop up the final number to pass on to each company? Or by item count, or by subtotals of weight? And what about storage fees charged by the warehouse to sit on the orders? Is that tracked separately and then calculated based on days between orders and line-itemed out that way, per client, or just split down the middle again (by item? by order?)? Do we need to limit the time we can hold things because at some point the storage fees negate the combined-shipping discount? Where is that crossover point for each combination of weights/dimensions?

Then we have to figure out how to message all of this in a way that makes sense to you guys who would be willing to use it without me having to write a novella every time someone asks a question about it....

Anyway, messy is a good word for it since I'm sure there are lots of angles I'm not able to predict up front.... I'll keep working on ways that make it feasible, because I agree it's a good idea and would be super helpful. After the initial push-back, I've scaled back some and am working on us doing a pilot program for just artwork (since it's in-house and shipping an extra print or two is only the most incremental of extra costs). No progress to report yet.
Hi Ryan, thanks for your reply. Would there be any ETA on when other european countries be added?

On the topic of combined shipping. Your treehouse account is used in all stores together so that should make things a little easier.
What i would prefer, is that you pay a certain fee, to be able to get your items stored (just for the example, this will cost you 20 dollar a year, just to get the option to do this). After you pay this, a new address will be added to your account (a locker number in a treehouse warehouse), which you will be able to select at checkout. Chosing this shipping option will be free. This will also mean, your items will be marked as shipped.

As long as you have your yearly subscription, you will be able to keep your items there. Lets say, you are only allowed to store max 10 items at any time. When you want your stuff shipped, you login into your account and request total shipping cost. This will be than calculated, after which you can pay and items will be checked out. Of course this will take a little time for you guys, so lets say you charge a 5 dollar fee for doing so.

Afther postage + fee (plus maybe vat) is calculated, you can pay for this. And the items will be send!
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  #255  
Old 08-20-2013, 10:18 PM
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vhal_x vhal_x is offline
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Default Re: Online Bethesada store opens!

BBTS does a "Pile of Loot" system, and anything you order/preorder goes into it, unless you opt not to.

You pay for the item, and the shipping cost for that particular item (had it been shipped alone anyway), and it goes into the pile.

You can continually add to it, still paying shipping for each item, so that when you decide to ship, the shipping cost is already paid for (I'm not sure if they refund you a portion if you pay too much shipping, since it would then be combined).

If you still have stuff in your "Pile" 180 days after it is added, it just automatically ships, to avoid it from just clogging up the warehouse xx

http://www.bigbadtoystore.com/bbts/c...aspx?content=4
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  #256  
Old 08-20-2013, 10:28 PM
Treehouse_Ryan Treehouse_Ryan is offline
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Default Re: Online Bethesada store opens!

Quote:
Originally Posted by Clusks View Post
I ordered on the Vault-Tech watch on the 29th July (so close ), but it says I paid $47 for shipping.

When I go to the checkout now and get a quote for shipping it says it's only $25! (and has "customs duties free" next to it in brackets).

So does this mean I may have already paid for the customs fees?
Wow. I would definitely cancel and re-order then. I just asked about this and the watch was initially set up in a USPS group, so while you should be free from extra fees, you may as well save that $22....

Quote:
Originally Posted by ingmar1988 View Post
Hi Ryan, thanks for your reply. Would there be any ETA on when other european countries be added?

On the topic of combined shipping. Your treehouse account is used in all stores together so that should make things a little easier.
What i would prefer, is that you pay a certain fee, to be able to get your items stored (just for the example, this will cost you 20 dollar a year, just to get the option to do this). After you pay this, a new address will be added to your account (a locker number in a treehouse warehouse), which you will be able to select at checkout. Chosing this shipping option will be free. This will also mean, your items will be marked as shipped.

As long as you have your yearly subscription, you will be able to keep your items there. Lets say, you are only allowed to store max 10 items at any time. When you want your stuff shipped, you login into your account and request total shipping cost. This will be than calculated, after which you can pay and items will be checked out. Of course this will take a little time for you guys, so lets say you charge a 5 dollar fee for doing so.

Afther postage + fee (plus maybe vat) is calculated, you can pay for this. And the items will be send!
"Shipped" means something specific in terms of moving money around. Technically, all money we collect is deferred revenue that we can't recognize until it ships (and leaves our hands to you). So I don't think it could be as simple as shipping to a locker to mark the step complete, but that's still a really clever way of handling it. I'll write that up and circulate it internally and keep trying to get some movement on this....
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  #257  
Old 08-20-2013, 11:00 PM
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ingmar1988 ingmar1988 is offline
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Default Re: Online Bethesada store opens!

thanks ryan, i understand that a lot of things are in play to implement this. But imho, i think this could be really good for business (of course i dont know how many buyers you have from europe, but i guess a lot). If they buy more because of this it would be more profit for you guys. Especially since a function like this would be used by people who have a lot of purchasing power. And if the yearly fee + collecting fee would cover the cost at your end this would be a WIN WIN situation!

another way, would be setting up a new 'locker' company, that would rent a room in one of your warehouses (but thats more for your legal team i guess).
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Wanted: http://collectorsedition.org/forums/...087#post209087
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  #258  
Old 08-21-2013, 09:06 PM
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Clusks Clusks is offline
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Default Re: Online Bethesada store opens!

Do i just click "reorder" on my account page to do it? And that will give me back the money? I can't remember if the Bethesda store took the money up front for this!
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  #259  
Old 08-21-2013, 09:30 PM
Treehouse_Ryan Treehouse_Ryan is offline
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Default Re: Online Bethesada store opens!

Quote:
Originally Posted by Clusks View Post
Do i just click "reorder" on my account page to do it? And that will give me back the money? I can't remember if the Bethesda store took the money up front for this!
Yes, we took your money. Reorder is fewer clicks, but will only cause you to double up. You'll need to cancel the first order (either before or after you place the new one, but after is the only way to ensure it doesn't disappear between orders) to get your money back and make sure you don't end up with two. Hit up customer service to get your first one canceled and they should be able to take care of you pretty quickly.
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  #260  
Old 08-21-2013, 09:35 PM
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Clusks Clusks is offline
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Default Re: Online Bethesada store opens!

Quote:
Originally Posted by Treehouse_Ryan View Post
Yes, we took your money. Reorder is fewer clicks, but will only cause you to double up. You'll need to cancel the first order (either before or after you place the new one, but after is the only way to ensure it doesn't disappear between orders) to get your money back and make sure you don't end up with two. Hit up customer service to get your first one canceled and they should be able to take care of you pretty quickly.
Ah, thought I did!

Will have to wait for my new card to come so I can make the new order, thanks for all the help!
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