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![]() Quote:
Quote:
To give you an example, I learned fairly quickly that the Alien in the game has absolutely no patterns to what it does. This extends to how he gets into rooms, searches areas, and how it just reacts to it's environment. I'm used to horror games (resident evil, outlast, amnesia, etc.) that abide by a certain rule set whether that's the enemies only checking lockers you're not hiding in or stop following you once you reach a certain checkpoint. In Isolation once I got a few rooms past the Alien I thought it was safe to go full sprint only to hear the scream of the alien behind me followed by being chased to my death. You also quickly learn that weapons are completely useless in this game as the first thing you pick up is the classic Aliens flamethrower that gave me a false sense of protection. You then find out later on that the time that it takes to aim the thing you're already dead. The demo didn't even touch on the crew interaction that's said to be a key part of the game. From what I've been told I'm hoping the human interaction is comparable to certain movies like "The Thing". In short...Day 1 purchase for me. ![]() ...perhaps. ![]() Last edited by StayFree( ' 3'); 07-12-2014 at 04:06 PM. |
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