#241
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Re: Online Bethesada store opens!
A full fledged Jack litho would be a dreamy.
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#242
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Re: Online Bethesada store opens!
Got my Vault Boy Tee of the month through today (bought two as I wanted to wear one and keep the cool packaging), but got charged an extra ?18 =( Not sure if it's for customs fees or something, looks like it was sent to Germany and then to UK, is this normal?
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#243
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Re: Online Bethesada store opens!
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Do you like the shirt at least? |
#244
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Re: Online Bethesada store opens!
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Just a question then, I bought the pre-sale Vault-Tech watch and it's all paid for, and I think it was before 2 weeks ago (might've been around that time). Will I receive a similar charge for that? |
#245
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Re: Online Bethesada store opens!
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The watch will probably ship the old way.... Add another one to your cart and compare the new shipping quote to what's in your receipt. If the shipping on your receipt is lower than what it is today, it might be worth your while to cancel the first order and try again. I know that's a hassle, and I'm sorry for that, but you guys have some horrible stories about fees so I've learned to just expect the worst.... |
#246
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Re: Online Bethesada store opens!
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Anyways, i really like this, because the worst thing with import fees is the share that the postal companies take. ALSO I JUST CHECK, ITS NOT AVAILABLE FOR THE NETHERLANDS YET, CAN YOU TELL ME IF ITS COMING SOON? (because i would order a lot more stuff in that case!!!)
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Always looking to buy ps3 press kits! Wanted: http://collectorsedition.org/forums/...087#post209087 My collection: http://collectorsedition.org/forums/...ead.php?t=5921 Make me an offer i cant refuse and anything from my collection is for sale Last edited by ingmar1988; 08-20-2013 at 06:03 PM. |
#247
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Re: Online Bethesada store opens!
This all sucks...why is it that the customer has to take charge of customs...why can this not be calculated by the shop and billed at the time of purchase???...I mean as stupid as we may look I think this are reckless techniques by retailer to not take responsibilities and lousy excuses as it would show the actual purchase price and therefor send the sales into the abyss!!!. i got cross screwed twice this week with the Irrational Bioshock plushy 30 Euros Fee and the Skyrim Giclee print another 30 Euros custom fees...that literally means I paid more in posting and customs then the actual value of the purchased item...sick of it honestly...
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#248
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Re: Online Bethesada store opens!
yeah it really sucks asiak, especially for 30-40 dollar items. Because you owe only like 5-10 euro in taxes, but BAM the postal company charges 13 euro (at least in holland), to collect those 5 euro.
This is especially a problem, since you guys have many different stores, items are not released at the same time. So you cant really put everything in a big order (i actually would love, if treehouse offered a combined shipping option, so they store all the stuff you buy from them, and when you want it shipped, you pay the shipping cost, and everything goes into one big package). But thats probably not going to happen, sadly because that would be great for us European customers.
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Always looking to buy ps3 press kits! Wanted: http://collectorsedition.org/forums/...087#post209087 My collection: http://collectorsedition.org/forums/...ead.php?t=5921 Make me an offer i cant refuse and anything from my collection is for sale |
#249
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Re: Online Bethesada store opens!
^ It was something that I chatted with Treehouse Ryan about when I met him in person. Something like a "pile of loot" option where you could dump all your purchases into a single shipment - I'm generally not a rush for getting stuff. It was something he was open to thinking about but I'd imagine that it might be a little messy to implement.
He was kind enough to listen to the suggestion. Really nice guy btw. |
#250
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Re: Online Bethesada store opens!
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This is not because we want to gouge you guys on shipping. This is because I fought to get you guys an option before we have all the data we would need to do it exactly right. I feel like a half-step here is better than giving you only one option that is almost guaranteed to be frustrating. So when you checkout, you'll be able to see our inexact calculation ahead of time and make your own judgment call (and we'll be working behind the scenes to make the calculations ever more efficient/correct/cheaper over time). Consider this like a beta or early-access game. Not perfect yet, but hopefully still worth having access to in its unfinished state. Apparently, we only added rules for the UK since that was the bulk of the complaints we received. Our shipping calculation rules are up to 2500 lines in a hellish excel spreadsheet, so our operations guy was reluctant to add in a new method for every country, but I bullied him into giving it a shot so there should be MSI (cheaper and probably with hidden fees -- aka our current method/rate) as well as MSI (duty paid with a percentage tacked on up front) "soon". USPS priority international will cost $40 to ship a t-shirt. They don't do dimensional weight adjustments, though, so it becomes viable when you order a bunch of things, and I know they're the carrier you guys all seemed to prefer. So I'm advocating for that as a third option as well. We know the rates, so it's just math up front to make them systematic, and then some un-fun maintenance as the rates constantly change. I'm of the opinion that we just provide the options available to us and then see what shakes out, but there are valid counter-points that confusing options at checkout will cause people to just bail and you guys don't buy quite enough to keep us solvent, so we still have to worry about the regular folks.... We've also been talking to companies that specialize in this calculation, but we're not ready to pull that trigger yet. And we're still working on different international warehousing options. Quote:
Our problem is we don't always know what happens after the package leaves our warehouse. MSI takes up to 6 weeks to even get us a final list of fees we owe on a shipment, and that probably doesn't include any feedback about what you guys have to pay additionally since that's handled by a bunch of separate local couriers. There are a lot of different countries and most of them have their own lists of special rules for scores of different classifications of products. And then those rules change, so you have to keep up with them, as well as the rate changes from the couriers and different fee structures around them that can change every couple of weeks. On top of which, our warehouse will add (and change) their own fees and rules related to specific couriers/countries.... And that's just the intentional changes. We also run into weird glitches and bugs from time to time, like when our replacements were getting dinged by more fees. It turned out that when we passed a value of zero to the warehouse, they would instead look up the price on file instead, so that was surprising and hard to narrow down. Eventually we just did a manual check before we hand off the order that says if the value is zero, make it one dollar instead because that was easier and faster than working with them on accepting the zero dollar value. If there was a way to pass on actual rates to you, we would. In the absence of that, we're trying very hard to keep up and keep improving, and I am really and truly sorry it's still disappointing and frustrating a lot of the time. Quote:
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The friction I've run into so far is based on accurate record keeping and royalty reporting. For one thing, combining a bunch of orders into one shipment means those original orders never actually get marked as "shipped" without a fair amount of manual overhead. And this new meta-order has all the actual shipping information, then, but there's no record of it as a single order, so it wouldn't generate an email or pass on tracking info. To say nothing of all the internal accounting that gets triggered on order fulfillment. And that's only considering multiple shipments from a single store. Combining our stores compounds all of those issues exponentially. So, on top of that, how do we then report it back to the clients? Do we just add up the number of individual orders and use that as the denominator to calculate a percentage of shipping and chop up the final number to pass on to each company? Or by item count, or by subtotals of weight? And what about storage fees charged by the warehouse to sit on the orders? Is that tracked separately and then calculated based on days between orders and line-itemed out that way, per client, or just split down the middle again (by item? by order?)? Do we need to limit the time we can hold things because at some point the storage fees negate the combined-shipping discount? Where is that crossover point for each combination of weights/dimensions? Then we have to figure out how to message all of this in a way that makes sense to you guys who would be willing to use it without me having to write a novella every time someone asks a question about it.... Anyway, messy is a good word for it since I'm sure there are lots of angles I'm not able to predict up front.... I'll keep working on ways that make it feasible, because I agree it's a good idea and would be super helpful. After the initial push-back, I've scaled back some and am working on us doing a pilot program for just artwork (since it's in-house and shipping an extra print or two is only the most incremental of extra costs). No progress to report yet. |
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